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Project
Estimator

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Estimate Your Project Like an Art Director

The precise tool for creative leaders to map scope, team resources, and costs for game development and high-end artistic production pipelines.

How It Works

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Define your tasks

Break down your project into specific production modules and creative milestones.

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Assign hours by role

Allocate specific time requirements based on artist, developer, or designer roles.

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Adjust team, see time & cost

Real-time scenario updates to balance resources against your budget and deadline.

Estimate in 5 Simple Steps

Go from scope to team, timing, and cost with a workflow built for real production planning.

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01

Add your tasks and quantity

Start by listing the tasks or deliverables in your project and setting how many times each one needs to be completed. This can represent screens, assets, levels, features, variations, or any other production units.

Add task rows + amount values

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02

Add the required roles

Create the roles involved in delivery — such as UI/UX, 2D Artist, Animator, Developer, Tech Artist, QA, Producer, or any custom role your pipeline needs.

Add / rename roles

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03

Assign hours by role

Enter how many hours each role needs per task unit. This turns your estimate from a rough guess into a realistic production model.

Fill hours in the table

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04

Adjust team size, rates, and schedule

Set available people per role, add optional hourly rates, and define workdays or a target deadline. The estimator instantly recalculates team load, duration, and budget impact.

Adjust people, rates, and deadline

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05

Review duration, cost, and bottlenecks

See total hours, estimated project duration, overall cost, and where your production bottlenecks are. If the deadline is too tight, the tool shows where you may need to add people.

Review total hours, duration, cost, and team shortage hints

See Your Project at a Glance

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Real-time visual feedback on every scope adjustment, tailored for high-performance production teams.

The Usual Estimation Mess

  • Unclear project scope creeping over time
  • Shifting deadlines with no visible impact on cost
  • Hidden technical debts and unforeseen costs
  • Stakeholder expectations misaligned with capacity

Built for Real Production Pipelines

  • Granular task breakdown for art and code
  • Role-based estimation by seniority levels
  • Real-time cost clarity for every pipeline stage
  • Rapid scenario tweaks for instant team balancing

Built for Game Teams — Ready for Any Creative Workflow

Mobile games

Optimize resource allocation for rapid mobile production cycles and platform-specific requirements.

Slot & casino

Detailed math and art asset breakdown for high-volume iGaming production pipelines.

LiveOps & Content

Estimate recurring content updates and seasonal events with historical consistency.

Console & PC

Scale complex multi-department tasks across long-term milestone planning with ease.

Also works great for:

Animation

Marketing

Interactive Experiences

Designed From Production Floor Experience

We built this tool after years of navigating the complex pipelines of game development. It’s designed to transform the guesswork of project scope into an honest, fast, and highly visual estimation process that creative teams actually trust.

Why Teams Keep Using It

Save time on every estimate

Automated calculations and role-based presets turn days of manual work into minutes.

Avoid painful underestimation

Use built-in buffers and historical benchmarks to ensure your scope remains realistic.

Balance team size with deadlines

Visualize how shifting headcount impacts your delivery dates in real-time.

Give stakeholders clear options

Present tiered scenarios—from MVP to full vision—with instant cost and time clarity.

Estimator FAQ

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Discover how the estimator supports real production planning, team sizing, budgeting, workflow sharing, and privacy-friendly local data handling.

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